On Sat, 2 Feb 2008 23:10:16 +0000 (UTC)
Sohail Somani <[EMAIL PROTECTED]> wrote:

> 
> Specifically, there is no checker board pattern!
> 
> -- 
> Sohail Somani
> http://uint32t.blogspot.com
> 

Hello, the error is that you do not specify a minification filter for the 
texture. The default value for the min-filter is :nearest-mipmap-linear which 
is a mipmapped format but you don't specify any mipmaps so texturing will be 
disabled.

Once the texture is shown you will also see that you're texture coordinates are 
wrong.
They should be like this for both quads:
(gl:tex-coord 0 0) 
(gl:tex-coord 0 1) 
(gl:tex-coord 1 1) 
(gl:tex-coord 1 0)

Sincerely,
Mikael Lax
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