I can't speak for the 2D texture section of your patch but none of the new enums in callbacks work for me.
> hunk ./glut/callbacks.lisp 183 > - :right-button) > + :right-button > + :wheel-up > + :wheel-down > + :button4 > + :button5 > + :button6 > + :button7) > } I tested with code like: (defmethod glut:mouse ((w gl-window) button state x y) (declare (ignore x y)) (format t "~&Button value is ~a ~%Pressed value is ~a~%" button state)) (defmethod glut:mouse-wheel ((w gl-window) button pressed x y) (declare (ignore x y)) (format t "~&Button value is ~a ~%Pressed value is ~a~%" button pressed)) _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel