Last night, I put the code I've been toying with for a couple of
months onto common-lisp.net (found at
http://common-lisp.net/project/ply). Right now it is pretty
bare-boned, but I hope to work ply up to a simple polygon mesh editor.
 Even it's current state, ply is a little more "in-depth" than some
cl-glut-examples. I am still relatively new to Lisp and OpenGL so for
those who have time to offer constructive criticism, please blast
away.

thanks for your time
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