Even with Gmail "reply to all by default" feature I manage to screw this up regularly. *sigh*
---------- Forwarded message ---------- From: Luís Oliveira <luis...@gmail.com> Date: Thu, May 21, 2009 at 3:23 PM Subject: Re: [cl-opengl-devel] Is this project alive? To: Jakob Reschke <ja...@resfarm.de> On Wed, May 20, 2009 at 8:06 PM, Jakob Reschke <ja...@resfarm.de> wrote: > The last commit in the darcs tree on common-lisp.net was 7 months ago > and I am missing the implementation gl:select-buffer for picking objects > from the screen. I would like to know if I should put hope into this > being done in near time. To me "from the outside" the development seems > to have kind of... slowed down, am I correct here or did I miss > something? It has slowed down, sure. Bart Botta has done some work related to OpenGL 3.0 but he has that on his own repository. The archives should have something about that. > I am not quite an expert with neither Lisp nor OpenGL which means that I > cannot participate very actively in the development of cl-opengl. Well, you mostly would have to know your way around CFFI. Its documentation has a nice tutorial, perhaps you can start there. Feel free to use this list (or cffi-devel) if you have any questions about that. Some of us also hang around #lisp at irc.freenode.net. > Or is there another way to pick objects, apart from selection buffer > stuff or maintaining coordinates etc. by hand, that can be used with > cl-opengl in its current state? The %GL package has all the GL functions. But those versions are usually low-level and require some CFFI knowledge. For instance, %GL:SELECT-BUFFER is there but its second argument is a foreign pointer. Once you get the hang of using the %GL functions, you can implement their lispy counterparts in the GL package. Cheers. -- Luís Oliveira http://student.dei.uc.pt/~lmoliv/ _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel