{Apologies to the group for top-posting} It looks like a substantial application. It was built using Common Lisp and OpenGL. Now you know it can be done. Isn't that sufficient?
-Luke On Apr 9, 2011, at 9:00, "cl-opengl-devel-requ...@common-lisp.net" <cl-opengl-devel-requ...@common-lisp.net> wrote: > Send cl-opengl-devel mailing list submissions to > cl-opengl-devel@common-lisp.net > > To subscribe or unsubscribe via the World Wide Web, visit > http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel > or, via email, send a message with subject or body 'help' to > cl-opengl-devel-requ...@common-lisp.net > > You can reach the person managing the list at > cl-opengl-devel-ow...@common-lisp.net > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of cl-opengl-devel digest..." > Today's Topics: > > 1. Re: a substantial Windows app (Brandon Van Every) > On Thu, Apr 7, 2011 at 7:21 PM, Luís Oliveira <luis...@gmail.com> wrote: >> >> The most substantial app I'm aware of is Perfectstorm: >> <http://erleuchtet.org/2008/03/project-overview-perfectstorm.html>. >> However it might not build with a recent cl-opengl. > > The SVN repository given in that blog entry appears to be dead. Do > you know of some other way to obtain the source? I suspect this > project is no more. The blog says, "But beware! the current state is > not that presentable: you’ll just see pathfinding debug output at the > moment. When a first dummy is playable and the code is cleaned up a > bit we’ll make a project page." Google doesn't reveal any such page. > > > Cheers, > Brandon Van Every > > > _______________________________________________ > cl-opengl-devel mailing list > cl-opengl-devel@common-lisp.net > http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel _______________________________________________ cl-opengl-devel mailing list cl-opengl-devel@common-lisp.net http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel