Hi Louis, With some more opengl experience under the hood, I think this could be a problem: (I have not tried it though):
This was my array definition: ;for textures (gl:define-gl-array-format mesh-tvertex (gl:vertex :type :float :components (x y z)) (gl:tex-coord :type :float :components (u v))) I think I should keep a separate array for vertices and textures. Then things should work out fine. Is this correct? This is what I currently do when using Lispworks with its opengl ffi library. I will try keep a separate textures array and let you know how it goes. Thanks, Deepak On Wed, May 16, 2012 at 5:13 AM, Luís Oliveira <luis...@gmail.com> wrote: > Hello Deepak, > > On Fri, Mar 30, 2012 at 9:51 AM, Deepak Surti <dmsu...@gmail.com> wrote: > > However it leads to a memory segment address error. > > Did you manage to figure out a solution to your problem? > > Cheers, > > -- > Luís Oliveira > http://r42.eu/~luis/ > -- http://deepaksurti.com To see a miracle, be the miracle.
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