Hi, I was poking around with the arcsynthesis GL tutorials and wanted to try coding them up in Lisp with SDL2. I was able to get the first tutorial running on Linux, but when I try to run it on Windows, I get an error when calling gl:create-shader. Specifically, SLIME breaks into:
NIL is not of type (OR SYMBOL
FUNCTION), and can't be FUNCALLed or APPLYed
[Condition of type TYPE-ERROR]
Is there something special that needs to be done for loading extensions on
Windows? The shader-vao sample runs for me, but I can't determine if GLUT
is doing something special or not. I can't wholly rule out that I've done
something silly, so I've attached the source.
-Mick
gltut01.lisp
Description: Binary data
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