One approach I assume is by changing the sampling rate. If the network is already playing a file, would it be possible to change the sampling rate on the go?
Are there any other approaches we could pursue? Thanks again, Rahul On Fri, Dec 16, 2011 at 4:57 PM, Rahul Rajan <rahul.ra...@gmail.com> wrote: > Hi all, > > I had a quick question about how to speed up and slow down audio playback > in a CLAM network. > > I've built a network in NetworkEditor that uses a MonoAudioFileReader to > read in a wave file. I'm trying to find out how to programmatically control > the playback speed in C++. Can this be done, and if so how? > > Thanks for your time! > Rahul >
_______________________________________________ clam-devel mailing list clam-devel@lists.clam-project.org http://lists.clam-project.org/listinfo.cgi/clam-devel-clam-project.org