Hi there. I'm looking at using CLAM for a project that my team is looking at. We're hoping to create a platform independent solution - but our primary expertise lies in Windows development, therefore we're hoping to create a working prototype on windows first.
So here lies my problem : My dev environment contains: - Windows SDK ( v6 ) - Visual Studio 2008 - DirectX 10 SDK. Clam source 1.1.0 Using the above + the dependencies claimed by CLAM - I set up the scons build environment and immediately ran into problems. Problem 1 : scons configure fails on id3lib. looking into the config.logfile, it shows a few linking errors. I hacked around and using updated id3lib binaries (recompiled using VS2008) I got that error to subside. Subsequently, I got as far as doing a scons - which ended up in compile time errors with CLAM src's - having mostly to do with 'default int' declarations etc. After hacking around with the CLAM src's I finally got it to build - only to realise that every time I tried to build an example I got more linking errors. Problem 2: When I install the NetworkEditor using the installer (1.1.0) if I try to add any of the Audio I/O processings I get an error message similar to 'The processing type 'MonoAudioFileReader' is not supported'. When trying to use the same processing using the clam libs that I had built in 'Problem 1' I was getting similar errors (Processing not enumerated etc). Right now, I'll try to check out a svn snapshot of 1.2 and see if that helps any, but if anyone else has had similar experiences - or resolved similar problems - I would love to hear. I'm trying to rapidly develop a prototype - and not being able to get into CLAM's entry point is quite frustrating :D ./Ali
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