Hi, thanks for the hint I will rework it that way. Regards Robert
David Gilbert schrieb: > Robert Schuster wrote: > > - draw(new Polygon(xPoints, yPoints, nPoints)); > + for (int i = 1; i < nPoints; i++) > + draw(new Line2D.Double(xPoints[i - 1], yPoints[i - 1], > + xPoints[i], yPoints[i])); > > Hi Robert, > > Line2D instances are mutable (via setLine() methods) so you could save > some garbage here by creating one Line2D instance and reusing it within > the loop... > > Regards, > > Dave Gilbert > http://www.jfree.org/ > >
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