Hi,
thanks for the hint I will rework it that way.

Regards
Robert

David Gilbert schrieb:
> Robert Schuster wrote:
> 
> -    draw(new Polygon(xPoints, yPoints, nPoints));
> +    for (int i = 1; i < nPoints; i++)
> +      draw(new Line2D.Double(xPoints[i - 1], yPoints[i - 1],
> +                             xPoints[i], yPoints[i]));
> 
> Hi Robert,
> 
> Line2D instances are mutable (via setLine() methods) so you could save
> some garbage here by creating one Line2D instance and reusing it within
> the loop...
> 
> Regards,
> 
> Dave Gilbert
> http://www.jfree.org/
> 
> 


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