Brian Jones wrote:
AFAIK, they make only minimal usage of advanced Graphics2D capabilities - they have done it for speed (only trivial operations are hardware accelerated and they wanted to stay on safe side).Swing is nearly as big as all of the rest of JDK 1.1, and I think newer versions of Swing rely on Java2D as well which is also going to be a huge project of its own.
BTW, do you know about ANY real-world program which actually used custom Composite implementation ? Or custom Paint implementation ? I'm really angry at all this Raster stuff - it makes hardware acceleration of most things really hard.
Artur
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