On Sat, 2004-07-03 at 16:26, Artur Biesiadowski wrote: > As for the 'free' implementation of java3d, xith3d is probably a good > place to start. It has most of java3d features implemented already, at > least as far as desktop targets are concerned. For the vecmath, Kenji's > version can be used. java3d-util package is available under free license > from sun. > > There is for sure certain amount of work to be done to allow xith3d to > be used in place of java3d for LG - but it should be possible to manage. > > > Artur > > > _______________________________________________ > Classpath mailing list > [EMAIL PROTECTED] > http://lists.gnu.org/mailman/listinfo/classpath
Wrapping parts of Xith3D does sound like a good starting point. Basically, the main thing I want to do first is get enough of the two APIs implemented to support LG. A different problem is that I think it requires 1.5 -- why I won't know until i get chance to go through the sources. It does seem a bit below the belt to release software based on an API that is still incomplete though. Seems they are far to eager to start using enums and generics! -- Andrew :-) Please avoid sending me Word or PowerPoint attachments. See http://www.fsf.org/philosophy/no-word-attachments.html Value your freedom, or you will lose it, teaches history. `Don't bother us with politics' respond those who don't want to learn.
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