On Sat, 2004-07-03 at 16:26, Artur Biesiadowski wrote:

> As for the 'free' implementation of java3d, xith3d is probably a good 
> place to start. It has most of java3d features implemented already, at 
> least as far as desktop targets are concerned. For the vecmath, Kenji's 
> version can be used. java3d-util package is available under free license 
> from sun.
> 
> There is for sure certain amount of work to be done to allow xith3d to 
> be used in place of java3d for LG - but it should be possible to manage.
> 
> 
> Artur
> 
> 
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Wrapping parts of Xith3D does sound like a good starting point. 
Basically, the main thing I want to do first is get enough of the two
APIs implemented to support LG.  A different problem is that I think it
requires 1.5 -- why I won't know until i get chance to go through the
sources.  It does seem a bit below the belt to release software based on
an API that is still incomplete though.  Seems they are far to eager to
start using enums and generics!
-- 
Andrew :-)
 
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