On Fri, 2005-02-18 at 11:52 -0700, Tom Tromey wrote:
> >>>>> "Sven" == Sven de Marothy <[EMAIL PROTECTED]> writes:
> 
> Sven> This has already been fixed.
> 
> the bug was fixed, but as Tim Janik pointed out in some follow-up
> mail, the new approach looks less efficient, since now we have to
> compute a full inversion.

That's right, it is slightly less efficient. But it avoid duplicating
code. 

My rationale here was that if speed is that important, they wouldn't be
using the inverseTransform(Point2D, Point2D) method but rather the
inverseTransform(float[], int, float[], int, int).

/Sven



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