I posted on this subject before Christmas, but no one commented. So I'll have 
another go now that people are back from the festivities (=

I was very interested to see the embedded version of CLFS, but it's technique 
seems a little strange.

>From the little I've read, the tools seem to be built within the build 
>partition, used to build the system then tossed away? For most embedded 
>developing I've read about, you want to keep your cross-compile tools on your 
>host system in a handy place and only install the kernel, libc and apps in the 
>build partition. After all, during development, you might need to rebuild the 
>root filesystem many times, but you only need to build the cross-compile tools 
>once unless your changing something in your toolchain.

I've recently discovered that the Sega Dreamcast can boot a Linux CD with 
minimal work (see http://www.linuxdevices.com/articles/AT7466555948.html ) But 
this article was written in 2001. Further searching shows various other ways to 
hack the dreamcast, but only using very old tools Gcc<=3.4.1, binutil~2.11, 
glibc-2.2.4 and a 2.4 kernel. I'd like to see this updated. There seems to be 
recent work on dreamcast  in the latest kernel, but no community setup yet.

I'd also like to play around with a toolchain for the GP2X. Afterall, the more 
(platforms), the merrier (=

The only problem is, ATM, I've no connection at home. I surf/E-Mail at the 
local library and hack on my dual Opteron at home. Once I get work, I'll be 
getting broadband at home and can be more connected. Till then, it's just 
piecemeal browsing/hacking as I commute back and forth )=

But I'm looking forward to seeing the embedded book develop and grow.

Cheers,

    John Gay

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