I posted on this subject before Christmas, but no one commented. So I'll have another go now that people are back from the festivities (=
I was very interested to see the embedded version of CLFS, but it's technique seems a little strange. >From the little I've read, the tools seem to be built within the build >partition, used to build the system then tossed away? For most embedded >developing I've read about, you want to keep your cross-compile tools on your >host system in a handy place and only install the kernel, libc and apps in the >build partition. After all, during development, you might need to rebuild the >root filesystem many times, but you only need to build the cross-compile tools >once unless your changing something in your toolchain. I've recently discovered that the Sega Dreamcast can boot a Linux CD with minimal work (see http://www.linuxdevices.com/articles/AT7466555948.html ) But this article was written in 2001. Further searching shows various other ways to hack the dreamcast, but only using very old tools Gcc<=3.4.1, binutil~2.11, glibc-2.2.4 and a 2.4 kernel. I'd like to see this updated. There seems to be recent work on dreamcast in the latest kernel, but no community setup yet. I'd also like to play around with a toolchain for the GP2X. Afterall, the more (platforms), the merrier (= The only problem is, ATM, I've no connection at home. I surf/E-Mail at the local library and hack on my dual Opteron at home. Once I get work, I'll be getting broadband at home and can be more connected. Till then, it's just piecemeal browsing/hacking as I commute back and forth )= But I'm looking forward to seeing the embedded book develop and grow. Cheers, John Gay ----------------------------------------------------------------- Find the home of your dreams with eircom net property Sign up for email alerts now http://www.eircom.net/propertyalerts _______________________________________________ Clfs-dev mailing list [email protected] http://lists.cross-lfs.org/listinfo.cgi/clfs-dev-cross-lfs.org
