On Wed, 10 Nov 2021 18:45:12 GMT, Sergey Bylokhov <s...@openjdk.org> wrote:

> The bug occurs more often if initially the window is moved partly outside of 
> the first screen(let's name this part as the invisible part), and then slowly 
> moved to the second screen where that invisible part became visible on the 
> second screen.
> 
> The problem is how we try to repaint the frame. The Windows send us 
> coordinates to repaint in the device space, if the width/height values are 
> less than a unit in the user's space, we round it to the empty rectangle and 
> skip it.
> 
> Solution: request to repaint the smallest non-empty bounding box in the 
> user's space around the region of pixels.
> 
> Workaround: repaint the whole window on the component resize/move event or at 
> the end of the drag.
> 
> Notes:
>  * It is not reproducible(at least much less often) when d3d is enabled 
> because the d3d pipeline sends repaint events more often (example 
> https://github.com/openjdk/jdk/pull/6064). That hides the current issue.
>  * It started to be reproducible during the drag from one screen to another 
> after JDK-8211999 because before JDK-8211999 we make a resize at the end of 
> the drag, which caused the full repaint of the window.

Please correct my understanding. Does this refined repaint logic apply even for 
overlapping Windows? What happens when 2 windows are overlapping and we move 
top window slowly? Any performance/power impact?

-------------

PR: https://git.openjdk.java.net/jdk/pull/6339

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