On Sun, 13 Mar 2022 21:06:24 GMT, Alexander Zuev <kiz...@openjdk.org> wrote:
> Detect the situation where we do need to perform interpolation during > ImageIcon > painting and set a hint to the rendering to perform bicubic approximation so > image details are preserved during transition. src/java.desktop/share/classes/javax/swing/ImageIcon.java line 463: > 461: if (hintChanged) { > 462: ((Graphics2D) > g).setRenderingHint(RenderingHints.KEY_INTERPOLATION, > 463: oldHint == null ? > RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR : oldHint); This might be a rookie question: When it comes to modifying and restoring a Graphics, I've seen two common patterns: A. Call `newG = g.create()` and later `newG.dispose()` B. Call `g.setX(newValue)` and then call `g.setX(oldValue)` later Is there guidance on when to use which? Or is one always preferred? ------------- PR: https://git.openjdk.java.net/jdk/pull/7805