On Sat, 25 Jun 2022 01:11:59 GMT, Nikita Gubarkov <[email protected]> wrote:
>> It was implemented in JetBrains Runtime a year ago and was ported &
>> refactored for this PR
>> It includes:
>> - Bitmap glyph loading via Freetype
>> - Manual scaling & transformation of bitmap glyphs with nearest-neighbor or
>> bilinear-mipmap style algorithms depending on the text antialiasing hint
>> - Storing BGRA glyphs in glyph cache & rendering them as plain images, as
>> currently used XRender text drawing functions doesn't support colored glyphs
>> - Small fixes in related code like null-checks which could cause NPE &
>> comment typos
>
> Nikita Gubarkov has updated the pull request incrementally with two
> additional commits since the last revision:
>
> - 8269806: Fix rendering of colored glyphs on big font sizes
>
> When using OutlineTextRenderer, fallback to GlyphListPipe for glyphs which
> doesn't have outlines.
> - 8269806: Fix glyph advance rounding with FM=OFF
src/java.desktop/share/classes/sun/java2d/pipe/OutlineTextRenderer.java line 75:
> 73: public void drawString(SunGraphics2D g2d, String str, double x,
> double y) {
> 74:
> 75: StandardGlyphVector sgv = new StandardGlyphVector(g2d.getFont(),
> str, g2d.getFontRenderContext());
I started using `GlyphVector` instead of `TextLayout` because it gives more
consistent look for animated text. For example, earlier text which has
ligatures rendered with `drawString` was drawn with ligatures on
`OutlineTextRenderer` and without on `GlyphListPipe`, which caused artifacts
when text size crosses 100 threshold.
-------------
PR: https://git.openjdk.org/jdk/pull/4798