My answer is not published because I sent a too big image. Please find it below 
without image :


We access OpenGL through native bindings generated by JExtract, from project 
Panama. These bindings are packaged as a library visible here 
(https://gitlab.com/jzy3d/panama-gl).

The -XstartOnFirstThread option is needed by OpenGL on macOS as OpenGL 
invocation MUST be performed from macOS main thread.

Not using this option on macOS lead to an error

java[92246:2751169] GLUT Fatal Error: internal error: 
NSInternalInconsistencyException, reason: NSWindow drag regions should only be 
invalidated on the Main Thread!

Using this option on macOS lead to a freeze in LockSupport.park() (see the 
attached image for the complete call stack)

JOGL has a smart way of solving this with a class allowing to push Runnables to 
macOS main thread 
(https://github.com/jzy3d/jogl/blob/ecf6e499d3b582d651a28693c871ca14d6e8c991/src/nativewindow/classes/jogamp/nativewindow/macosx/OSXUtil.java#L305)
 based on ObjectiveC code from Apple's AppKit framework 
(https://github.com/jzy3d/jogl/blob/ecf6e499d3b582d651a28693c871ca14d6e8c991/src/nativewindow/native/macosx/OSXmisc.m#L1167).
This allows running on Swing without having to use the -XstartOnFirstThread.

However JOGL has several issues, one of these being that it freezes JVM>=19 as 
soon as it appears in the classpath (for other reasons than the one discussed 
above).

This issue is a real pain for anyone publishing applications involving OpenGL 
in Swing - whatever the OpenGL binding framework. Not solving the issue would 
make project Panama unusable for computer graphics.

Regards,

Martin 




Envoyé avec la messagerie sécurisée Proton Mail.

------- Original Message -------
Le mardi 14 mars 2023 à 19:18, Sergey Bylokhov <[email protected]> a écrit :


> On 3/14/23 10:38, Martin Pernollet wrote:
> 
> > I work on projects involving OpenGL in Swing.
> > 
> > We are hitting anold JDK issue that prevent to properly run OpenGL on 
> > macOS+Swing
> > https://bugs.openjdk.org/browse/JDK-8289573. > You may know that Swing 
> > hangs on macOS when using -XstartOnFirstThread option. However, this option
> > is mandatory for native OpenGL to work on macOS (the reason is that OpenGL 
> > is single threaded and
> > that macOS impose to have all calls to OpenGL issued on the main macOS 
> > thread).
> 
> 
> Can you please add some details on what issue did you hit. That option is not 
> needed when the app
> uses the built-in AWT/Swing, do your application use some external libraries 
> like JOGL, SWT or JavaFX?
> 
> --
> Best regards, Sergey.

Reply via email to