Hey everyone,

I've just pushed my little Om project to Clojars and Github :)
It's still early in development, but I'd love some feedback on how it
should progress.

Ominate allows you to animate any Om component by wrapping the component in
(ominate ...) before passing it to build, specifying duration, easing
function and animation.

https://github.com/danielytics/ominate

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Animations are simply functions which take in a value between 0 and 1 and
the DOM node of the component being animated and then do "something" to the
DOM node (typically changing it's style). Additionally, animations may
provide begin and end functions which get applied to the DOM node before
and after the animation runs, allowing them to modify the node to prepare
for the animation and then clean up again afterwards.

Currently, Ominate is only packaged with two animations: fading (changing
opacity over time) and color-fading (blending? - placing a color overlay
above the component and then fading that). I plan on adding many more
animations after I've finalized the API. Right now, animations are
triggered by putting a value on a channel.

I'm still deciding what the final API should look like.* Feedback and
suggestions welcome!*

Some ideas I'm thinking about:

   - I would like to allow animations to be triggered by app state change,
   perhaps by passing a cursor to Ominate and a predicate function to apply to
   the cursor - when it returns true, the animation is triggered.
   - Ominate should also report animation completion back to the user - a
   callback passed to (ominate ...) is probably the best way to do this.
   - It would be cool if different animations can be "sent" to the
   component rather than only supporting preset animations.

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