Que man estarán dispuesto a ser promotores de un H1.??

Saludos

On Fri, Sep 24, 2010 at 12:34 PM, Mariano Martinez Peck <
[email protected]> wrote:

> nadie se quiere ir a las vegas? :)
>
> ---------- Forwarded message ----------
> From: Stéphane Ducasse <[email protected]>
> Date: Fri, Sep 24, 2010 at 5:18 PM
> Subject: [Esug-list] Position Vacancy: New Mexico Highlands University
> To: ESUG Mailing list <[email protected]>
>
>
> Position Vacancy
>
> (Subject to funding and program approval)
>
>
>
> New Mexico Highlands University plans to offer both an undergraduate (BS)
> and graduate (MS) degree in Software-driven Systems Design.  The
> undergraduate program is in place and State of New Mexico approval of the
> graduate program is in its final stages.  Final approval during the
> legislative session in February 2011 is hoped for but is not guaranteed.  If
> approval is forthcoming the position will be open as early as summer term
> (May 2011) and definitely by fall term (August 2011).  If approval is not
> obtained (the legislature will be concentrating on economic issues this
> session), the dates will slip to May or August 2012.
>
>
>
> The position: Visiting Professor, School of Business Administration.
>  Contract is renewable annually for up to five years.
>
>
>
> Compensation:  $50,000 - $60,000, depending on qualifications, plus
> standard fringe benefits (health, retirement, dental).  Additional
> compensation, from project work, is possible.
>
>
>
> Expected Start Date:  May 20th, 2011 or August 15th, 2011.
>
>
>
> Qualifications:
>
>        • Masters degree in Computer Science (software engineering
> specialization), MIS, Informatics or similar degree focused on software
> development and systems design.
>        • Extensive knowledge of Squeak (ideally Pharo), its extensions
> (e.g. Seaside), and libraries (CMS, version control, morphic, etc.) plus
> several years experience using Squeak to develop commercial or research
> applications.
>        • Demonstrated multi-disciplinary / cross-disciplinary commitment;
> e.g. multiple degrees, publications or teaching experience across
> disciplinary boundaries, multi-disciplinary honors teaching.
>        • Demonstrated ability to use a hybrid approach to instruction and
> mentoring, combining the use of on-line and in-class resources and
> techniques.
>        • The position does not required full-time residency in New Mexico,
> but will require at least 26 weeks of residency (in two to four week
> blocks), annually.  Full-time residency is highly desirable, but not an
> absolute essential.
>
>
> Expectations:  This position is unlike any other academic position, because
> of the unique nature of the program it supports.  Faculty are expected to
> spend up to forty hours a week, while in residence, in the Studio working
> with students at all levels, and delivering academic content “on-demand” and
> in a highly modular and accelerated fashion.  Faculty are expected to define
> (and seek grant funding for) research projects and involve students in both
> the conduct of the research and co-authoring of publications arising from
> the research.  Faculty may take on project management responsibilities
> (receiving appropriate additional compensation) for commercial projects
> underway in the Studio.  The program emphasizes the ability to think and to
> employ multiple perspectives (systems, object, design, agile, and
> computational thinking) and faculty are expected to help students develop
> this kind of thinking capability – far more challenging than simply
> preparing them to pass a final exam.
>
>
>
> Program:  This program is unique:  in focus, in structure, and in terms of
> the demands placed on faculty.  The stated goal of the program is to
> graduate students as full-participating members of a professional community
> dedicated to and capable of using computing and software technology to
> analyze and solve the ‘wicked’ problems confronting business enterprises,
> communities, and global societies.  Graduates will be “modern polymaths”
> masters not of all extant knowledge but who have learned and integrated
> knowledge from multiple disciplines and domains.
>
>
>
> The program is experience-based.  All students will spend significant
> amounts of time (up to thirty-two hours a week) in a Studio – simultaneously
> working on real-world projects for paying customers and learning new subject
> matter.  Students will work side-by-side- with professionals (acting as
> project managers and guarantors of successful delivery) who will provide
> tacit knowledge and mentoring.  [Faculty members are eligible, and
> encouraged, to assume this kind of professional role – for additional
> compensation.]  The University works with one or more private sector
> entities, the latter responsible for contracting and managing projects,
> generating sufficient revenues to pay for professionals, student
> apprenticeship wages, and program expenses (e.g. travel to conferences).
>
>
>
> The program is competency-based (approximately 100 currently defined) and
> not course-based.  All competencies are defined at seven different levels
> (from “understands concepts as evidenced by objective test” to “makes an
> original contribution to the community”) and student progress (and
> graduation) is based on number of competencies demonstrated at level.
>  Curricular subject matter is presented in highly modular form (think in
> term of one-credit, 16 face-time hours) and utilizes a combination of
> on-line and self-paced study, broadcast (e.g. webinar format), and in-class
> workshops.  Students define iterative and incremental “individual education
> plans” every eight weeks and those plans, collectively, defined the
> curricular material to be delivered.  Knowledge integration and motivation
> for learning is provided by the project and studio context in which all
> instruction is delivered.
>
>
>
> The Studio is a “one-room classroom” – all students, faculty, and
> professionals occupy the same room at the same time (much like the ideal
> Agile work room or the botegga where Leonardo was an apprentice and later a
> Master).  Multiple projects are underway, with different groups working on
> different projects.  The rhythm of the Studio is defined with iterative
> cycles, each beginning with a planning session and ending with a
> retrospective.  Within the cycles are defined, repetitive, periods for
> special activities like reader and writer workshops, social activities, and
> learning “spikes.”
>
>
>
> We would like to provide the students with a comprehensive development tool
> and environment – Smalltalk/Squeak – as a foundation for all of their
> technical software development learning and activities.  The use of a
> uniform environment will make it easier to focus on the thinking behind the
> technology and the analysis of problems and design of solutions.
>
>
>
> When marketplace and technical demands indicate, students will learn
> prevailing technologies (ranging from HTML to Java – to relational database)
> and new technologies (e.g. non-relational and document databases) as
> alternatives to the Smalltalk base.  Students will leave with the same level
> of expertise and understanding of current mainstream tools and technologies
> as graduates of any other CS / MIS program; but they will also have the
> underlying foundation made possible with the common tool and environment.
>
>
>
> If this kind of radically different program and alternative academic
> appointment is of interest, please contact:  (Vita is OK, but would prefer a
> simple letter explaining why this is of interest to you and a description of
> your qualifications.)
>
>
>
>      Dr. David West            [email protected]        [email protected]    
>  1-505-231-7233
>
>                                     School of Business Administration, New
> Mexico Highlands University
>
>                                    Las Vegas, New Mexico, 87701
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