Thank you very much! This is one of the coolest things I have learned
about this week!
Travis R.
Aaron J. Seigo wrote:
On Friday 11 March 2005 12:53, Travis Rousseau wrote:
Why and how did it go back to normal?
most likely the program tried to allocate more memory, the kernel failed it
(being exhausted) and the program crashed due to the failed malloc. some of
the kernels have had OOM killers, which stop processes that seem likely to
help when things go crazy.
Why didn't it crash like windows does for me when this happeneds in
windows?
Linux and most other decent kernels won't die when they run out of memory to
allocate to user space programs. they have a certain amount reserved for
their own use, so don't become starved by such events and then try to
gracefully handle the OOM condition.
and finaly What just happened?
the game programmer(s) likely didn't anticipate the program being exited in
the way it was, and there's likely a bug triggered by that where the program
will be sitting in a loop somewhere allocating a chunk of memory each time
through it. programmatic failure, in other words =)
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