PyClutter 1.0 I think this subject is about mipmaps:
Situation: Actor CairoTexture : CT created with w,h = 64,64 By calling CT.draw_stuff() I can get the context and draw stuff. Move actor up z axis (towards eyes): CT.set_depth(16) So now the apparent area is *bigger*, say 96,96 How do I make the *surface* of CT larger so that draw_stuff() now works on 96 by 96 ... BUT not so that the Actor gets visibly larger? IOW, I want to keep drawing lines (in cairo) upon each loop as the depth gets larger, so that the Actor remains "high res" as it gets closer. But I don't want the actor (get_size) to be any larger than it started (64,64). I picture the texture being mapped onto the polygon each time, and each time I have a new texture for it to use; slightly larger, more high res. Any hope? \d _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
