PyClutter 1.0

I think this subject is about mipmaps:

Situation:
Actor CairoTexture : CT
created with w,h = 64,64
By calling CT.draw_stuff() I can get the context and draw stuff.
Move actor up z axis (towards eyes): CT.set_depth(16)

So now the apparent area is *bigger*, say 96,96

How do I make the *surface* of CT larger so that draw_stuff() now
works on 96 by 96 ... BUT not so that the Actor gets visibly larger?

IOW, I want to keep drawing lines (in cairo) upon each loop as the depth
gets larger, so that the Actor remains "high res" as it gets closer. But
I don't want the actor (get_size) to be any larger than it started (64,64).

I picture the texture being mapped onto the polygon each time, and each
time I have a new texture for it to use; slightly larger, more high res.

Any hope?

\d
_______________________________________________
clutter-app-devel-list mailing list
[email protected]
http://lists.clutter-project.org/listinfo/clutter-app-devel-list

Reply via email to