In my clutter application, some of my images are not showing up.  (Just
blank space instead of the image.)  This started occurring after the
following commit:

http://git.clutter-project.org/clutter/commit/?id=6cf5ee2cbdad4bb71a065bb7e49a534ca7ba78ac

    cogl-atlas-texture: Try to do texture blits using an FBO
    When reorganizing the textures, we can avoid downloading the entire
    texture data if we bind the source texture in a framebuffer object and
    copy the destination using glCopyTexSubImage2D. This is also
    implemented using a much faster path in Mesa.
    Currently it is calling the GL framebuffer API directly but ideally it
    would use the Cogl offscreen API. However there is no way to tell Cogl
    not to create a stencil renderbuffer which seems like a waste in this
    situation.
    If FBOs are not available it will fallback to reading back the entire
    texture data as before.


I am using the Imagination graphics core and IEGD driver for the Menlow HW.
(My theory is it might be related to the graphics driver, but I am not
sure.)

Is there an easy way of temporarily disabling this functionality to test out
my theory without removing the code?  (environment variable or API call)

Also, do any of the Intel guys on here know if Intel validates the IEGD
driver against Clutter?

Regards,

Chris
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