Hello all, This page touts the benefits of COGL over raw OpenGL: http://wiki.clutter-project.org/wiki/Cogl. I'm really excited about the pango text rendering and vertex/pixel buffer abstractions. I'd like to give COGL a try for a 3D game project but I've not been able to find good examples or documentation for COGL.
Would some kind sole please show me a simple COGL program that: 1) sets up a fullscreen COGL window (perspective projection) 2) draw a spinning 3D cube or triangle 3) draw the text "Hello COGL" in front of the spinning cube 4) draw text showing the current mouse coordinates I'd guess that the above example could probably be with the high-level clutter framework (actors etc), but the bigger goal is a 3D game where I need something closer to raw opengl api. I also realize that COGL cannot (currently) work without clutter. I'm just looking for the minimal amount of clutter code to use COGL. Much Thanks - Adam
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