Hello again,

2010/7/29 Emmanuele Bassi <[email protected]>:
>
>> 1) My first requirement is that we can set the texture data using a
>> pointer to char*, like in
>> http://github.com/aalex/proto-toonloop/blob/proto-gtkglext/src/gui.cpp
>> on line 368. (that's where the interesting Toonloop development is
>> hidden these days!)
>
> ClutterTexture has the API to do exactly that:
>
> • clutter_texture_set_from_rgb_data()
> http://docs.clutter-project.org/docs/clutter/stable/ClutterTexture.html#clutter-texture-set-from-rgb-data
>

Actually, I just remembered of Clutter-GST... This is exactly what I
need, since my video input is some GStreamer element for a video
camera. My prototypes are going well!

I also use the gdkpixbufsink GStreamer element to take snapshots. What
is the most efficient way to use this GdkPixbuf data as a Clutter
Texture? Note that this GdkPixbuf will not be saved to disk.

Thanks again,
-- 
Alexandre Quessy
http://alexandre.quessy.net/
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