I have two clutter applications that when both running have some type of
resource contention.  One of the clutter based applications always consumes
as much CPU time as it can while doing essentially nothing.

One of the two applications, (The first one to start) always calls the
following and stays hidden:

  clutter_stage_set_fullscreen(CLUTTER_STAGE (stage),TRUE);
  clutter_actor_hide (stage);

The second application just calls the following and is the "active"
application:

  clutter_stage_set_fullscreen(CLUTTER_STAGE (stage),TRUE);

When we want to use the first application, we shutdown the second
application and call:

 clutter_actor_show (stage);

But, no matter what we do, the first application will always take as much
CPU as it can once the second clutter application starts.

I'm guessing that this is a scenario that has not been done before, but we
have some strange requirements that drive us down this path.

Any suggestions?

Chris
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