I tried compiling that code but I got a bunch of linker errors:

Dro-Sarhadians-Mac-mini:Desktop Dro$ gcc `pkg-config --libs --cflags gl`
glxTest.cpp
Undefined symbols:
  "_XIfEvent", referenced from:
      _main in ccqXuihT.o
  "___gxx_personality_v0", referenced from:
      WaitForNotify(_XDisplay*, _XEvent*, char*)in ccqXuihT.o
      _main in ccqXuihT.o
      CIE in ccqXuihT.o
  "_XCreateColormap", referenced from:
      _main in ccqXuihT.o
  "_XOpenDisplay", referenced from:
      _main in ccqXuihT.o
  "_XMapWindow", referenced from:
      _main in ccqXuihT.o
  "_XCreateWindow", referenced from:
      _main in ccqXuihT.o
ld: symbol(s) not found
collect2: ld returned 1 exit status

On Mon, Nov 22, 2010 at 10:20 AM, Dro Sarhadian <[email protected]>wrote:

> I don't think it does. I think it uses the Quartz backend on OSX but I'll
> try that test. The Mac Mini is less than a year old and its not virtualized
> either.
>
> On Mon, Nov 22, 2010 at 10:18 AM, Aapo Rantalainen <
> [email protected]> wrote:
>
>> >(clutterTest:1448): ClutterGLX-CRITICAL **: Unable to find suitable GL
>> visual.
>>
>> Hi, test Example from here:
>> http://www.opengl.org/sdk/docs/man/xhtml/glXIntro.xml
>> ( gcc `pkg-config --libs --cflags gl` glx_test.c )
>>
>> I have seen this error on virtualized systems (e.g.  inside VirtualBox
>> 3.1.6)  and computers with old (more than 10 years) hardware. They are
>> all failed with this test. And it means it is issue of GLX not issue
>> of Clutter. Unfortunately I haven't got any of my cases fixed.
>>
>>
>> Is that right that clutter on OSX is using GLX (=OpenGL in the X window
>> system)?
>>
>> -Aapo Rantalainen
>>
>
>
>
> --
> Dro Sarhadian
>



-- 
Dro Sarhadian
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