Good news, everyone! A new Clutter snapshot is now available at:
http://source.clutter-project.org/sources/clutter/1.5/clutter-1.5.8.tar.bz2 SHA256 Checksum: f342b57027a94f3266060aaaae73ea06f4bf0be66196bfc0cacf17240e14139c clutter-1.5.8.tar.bz2 Additionally, a git clone of the source tree: git clone git://git.clutter-project.org/clutter will include a signed 1.5.8 tag which points to a commit named: 8cebec6bdcefe84c2c663fce380c24f5ac88cfa4 which can be verified with: git verify-tag 1.5.8 and can be checked out with a command such as: git checkout -b build 1.5.8 • Requirements GLib ≥ 2.26.0 JSON-GLib ≥ 0.12.0 Cairo ≥ 1.10 Pango ≥ 1.20 Atk ≥ 1.7 OpenGL ≥ 1.2 + multi-texturing, OpenGL|ES 1.1 or OpenGL|ES 2.0 GLX, WGL, Quartz or an EGL Implementation Depending on the platform and the configuration options Clutter also depends on: GDK-Pixbuf ≥ 2.0 UProf ≥ 0.3 • Documentation API Reference: ‣ Clutter: http://docs.clutter-project.org/docs/clutter/1.5/ ‣ Cogl: http://docs.clutter-project.org/docs/cogl/1.5/ ‣ Cally: http://docs.clutter-project.org/docs/cally/1.5/ • Release Notes - This is the fourth snapshot of the 1.5 cycle leading to the next 1.6 stable release - This version is API and ABI compatible with the current stable release of Clutter. - Installing the contents of this release will overwrite the files from the installation of the current stable release of Clutter. Bugs should be reported on the Clutter Project bugzilla, at: http://bugzilla.clutter-project.org/enter_bug.cgi?product=clutter • What's new in Clutter 1.5.8 » Add a migration guide for code using Behaviours. » Allow parsing rgb(), rgba(), hls() and hlsa() color definitions. » Performance improvements for the ClutterX11TexturePixmap. » For caching purposes, do not discard the Material or the compiled shaders for Offscreen and Shader effects. » Fix image height in 3D Cogl textures. » Create a GLSL generation backend for materials, similar to the ARBfp one; this backend is the default for GLES2. » Use FBOs and cogl_read_pixels() to efficiently read back partial texture data. » Various fixes in paint volumes computation and caching. » Use the internal scene graph walk API to remove the map/unmap implementation requirement for composite actors and for containers with internal children. » Simplify the backend notification of layer changes. » Queue clipped redraws for Expose events on X11. » Plug leaks. » Include a porting guide from Behaviours. » Add a recipe on scaling animations in the Cookbook. Many thanks to: Neil Roberts, Robert Bragg, Owen W. Taylor, Tomeu Vizoso, Chris Lord, Alexandre Quessy, Evan Nemerson, Elliot Smith Have fun with Clutter! -- Emmanuele Bassi, Open Source Software Engineer Intel Open Source Technology Center _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
