On Tue, 2010-12-14 at 18:59 +0000, Neil Roberts wrote:

> So in the short term, we could fix custom attributes with the vertex
> attribute API and gnome-shell might be able to use that. In the medium
> term we could add default attribute values to CoglPipeline and then
> gnome-shell could use that instead of having to manually batch the
> windows together. And in the long term we would add good render-list
> support and the depth testing optimisations would happen automatically.

What I'm going to do first is try to get this prototyped out with
using z=0+n*epsilon; if that's promising I'll need to spend some time
studying the CoglVertexAttribute API or get some help - it isn't very
obvious to me at first glance how it works :-)

- Owen



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