Hello everyone,

I'm very new to clutter and I'm having some questions related to what I would like to do with it (but don't know what would be the best way to do it).

What I would like to do is to make an actor which renders some kind of 3d scene/geometry using cogl. As I understand this is quite simple with the VBO support in cogl. What I do not directly understand is if and how it is possible to change the projection and modelview of the geometry that I render. Is it correct that I can consider an actor as a sort of viewport in which I could render my 3d geometry, or is that not really how it works?

My second question is how I could achieve an antialiasing effect for 3d geometry. As I understand, cogl/clutter does currently not support directly opengl multisampling. I also read that the proposed solution is to use supersampling. My question is now what the best way would be to achieve this. Ideally I would like to implement some kind of generic actor that automatically does this for whatever is inside, or if possible implement this as some kind of ClutterEffect.


Jesse

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