Hi all,
I have a custom actor which parents a single ClutterBox. I am using
ClutterBinLayout to set the layout of the box. I was wondering what is the
correct way of handling allocation. This is what I am doing right now:
static void
txvc_site_view_allocate(ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
TxvcSiteViewPrivate *priv = GET_PRIVATE(self);
ClutterActorBox *child;
ClutterLayoutManager *layout;
g_debug("Allocating actor");
/* allocate the whole area to our bin, and let it take
* care of managing all children
*/
child =
clutter_actor_box_new(0.0f, 0.0f,
box->x2 - box->x1,
box->y2 - box->y1);
clutter_actor_allocate(priv->bin,
child, flags);
clutter_actor_box_free(child);
}
But for some reason the actor always shows at top left corner of my stage.
If I just pass the received "box" to priv->bin, it seems to be working
fine. But according to the documentation, box's coordinates are
parent-relative, so I wonder what I am doing wrong. My paint looks like
this:
static void
txvc_site_view_paint(ClutterActor *self)
{
TxvcSiteViewPrivate *priv = GET_PRIVATE(self);
if (!CLUTTER_ACTOR_IS_REALIZED(priv->bin))
clutter_actor_realize(priv->bin);
g_debug("Painting actor.");
clutter_actor_paint(priv->bin);
}
Thanks,
Uday
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