The standard interactive "test-textures" demonstrates unexpected behavior when texture sizes exceed around 2000x2000. After that point, the rendering of the texture remains all black.
We modified the test to continuously build textures through the range, rather than ending the test after the max size is rendered, to see whether the rendering would return to the normal image when the size returned to small from the max. No change - once the image turns black it remains black. No errors are reported by the test. We are using the osx backend on MacBook, and we have seen this behavior from versions 1.4 through 1.5.12. This effect is manifesting itself in our Clutter-based application in that once a threshold of some number of texture images is reached, they all turn black. Any help would be greatly appreciated. Brian McGann
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