Hi Grant,

On Sun, Jan 30, 2011 at 04:00,  <[email protected]> wrote:
> I've been working with animations and observed that they get slower as I add
> more actors to the stage.  Is this because Clutter paints every visible
> actor for every frame of the animation?  If so, is there anyway to not paint
> actors that aren't part of the animation.  Currently I'm at 21 fps.  FYI: If
> I remove my background it goes to 31 fps.  The background is a 4MB texture.
>
> I've tried the clip functions in cogl with little improvement to fps. I was
> hoping I could just repaint a small portion of the screen to speed things
> up.

would this help?

http://wiki.clutter-project.org/wiki/ClutterProfiling

Regards,

Tomeu

> Thanks for any help.
> Grant Nesheim.
>
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