Hi folks,

running a simple slideshow application in Clutter with rather big .jpg
images (e.g. 4585x2839) I'm getting the following warning message:

Cogl-glx-WARNING **: Skipping layers 1..n of your pipeline since the
first layer is sliced. We don't currently support any multi-texturing
with sliced textures but assume layer 0 is the most important to keep 

Unfortunately I did not find any explanation of the issue. Any clue,
anyone?

Thanks, 

tomw

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