I have been working successfully with Clutter for quite a while now, but am
just beginning with COGL. A very simple example would be very illustrative
for a broad class of problems I would like to solve.
Specifically, if I could get a pointer on how to copy a source texture to a
region of a different size in a destination texture. In pseudocode,
void copySourceTextureToDestinationRegionOfDifferentSize(
CoglHandle sourceTexture,
CoglHandle destTexture,
int destX,
int destY,
int destWidth,
int destHeight)
{
...
}
Any help would be much appreciated.
Brian McGann
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