hi:

    I'm trying to run clutter app in intel CE4100 platform, seems the
clutter 1.4.2 version running ok, but change to 1.6.2, report blow error:


(<unknown>:1630): Cogl-egl-WARNING **: Shader compilation failed:
Compile failed.
ERROR: 0:3: 'mat4X4' : No precision defined for this type
ERROR: 0:4: 'mat4X4' : No precision defined for this type
ERROR: 0:5: 'mat4X4' : No precision defined for this type
ERROR: 0:6: 'float' : No precision defined for this type
ERROR: 4 compilation errors. No code generated.



(<unknown>:1630): Cogl-egl-WARNING **: Failed to link GLSL program:
Link Error: Fragment shader was not successfully compiled.


the error happened in function _cogl_pipeline_vertend_glsl_end, and i build
clutter with gles=2.0.
i do not know, does it due to a bug or my configuration/program error?
any feedback is appreciated. thanks!

bestwishes
nortens
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