Emmanuele Bassi <[email protected]> wrote:

> you can look at Mash[0], which is a project that creates an actor from a
> PLY 3D model.

It might make sense to actually use Mash. If you can get a pre-rendered
model of a gamut, you could just export it from Blender to a PLY file
and get a handy actor out of it with no coding. This site has some files
in VRML:

http://ho.io/n7np

It seems to work with some quick testing to render those with Mash.

Regards,
- Neil
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