Hi all

 If you can accept input events for these actors having incorrectly
 transformed actor relative coordinates then you would be able to achieve
 what your want by directly using cogl_set_viewport or by translating the
 projection matrix in your actors paint and pick vfuncs before you draw
 anything.

 kind regards,
 - Robert

I'm also interested in this use case, could you provide an example on how to 
change
the projection matrix for single actors? I tried some random cogl API but I 
didn't succeed,
and the cogl example with the spinning cube (at 
http://wiki.clutter-project.org/wiki/Cogl)
doensn't use Clutter actors directly so it's not really useful.

thanks,
Stefano

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