Hi all
If you can accept input events for these actors having incorrectly
transformed actor relative coordinates then you would be able to achieve
what your want by directly using cogl_set_viewport or by translating the
projection matrix in your actors paint and pick vfuncs before you draw
anything.
kind regards,
- Robert
I'm also interested in this use case, could you provide an example on how to
change
the projection matrix for single actors? I tried some random cogl API but I
didn't succeed,
and the cogl example with the spinning cube (at
http://wiki.clutter-project.org/wiki/Cogl)
doensn't use Clutter actors directly so it's not really useful.
thanks,
Stefano
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