I would like to set up a video double-buffer implementation with COGL
(perhaps using offscreen buffers?) to render to a Clutter texture. It would
be great if I could do something along the lines of passing a reference to
one buffer's backing memory to an application to fill with video data, and
then when the data has been written, swap in the buffer and request the
texture to be redrawn. If another approach would be better, that would be
fine too. A simple example would be very illustrative for a broad class of
problems I would like to solve.

Thanks very much for any help.

Brian McGann
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