Hi,
currently I'm chasing a bug where the mapping of a texture to a
MashModel sometime fails, which results in a completely scrambled
surface of the MashModel (a simple sphere). Loading the model data does
not return any errors. Unfortunately there is no reproducible behavior.
Using Clutter and Cogl debugging options did not provide any additional
hints, therefore I was wondering whether there are some additional ways
to nail down the root cause. 

Thanks 
-- 
tomw <[email protected]>

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