Hi, currently I'm chasing a bug where the mapping of a texture to a MashModel sometime fails, which results in a completely scrambled surface of the MashModel (a simple sphere). Loading the model data does not return any errors. Unfortunately there is no reproducible behavior. Using Clutter and Cogl debugging options did not provide any additional hints, therefore I was wondering whether there are some additional ways to nail down the root cause.
Thanks -- tomw <[email protected]> _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
