On Jul 23, 2011 8:01 AM, "Roland Peffer" <[email protected]> wrote:
>
> Hi,
>
> As I wrote recently I found out that  cogl_texture_set_region is a little
performance bottleneck for updating a texture from system memory.
> After Evgeny Zajcev gave me some hints  I found a better way.
>
> I use cogl_pixel_buffer_new_with_size , cogl_buffer_set_data and
cogl_texture_new_from_buffer to create and initialize a new texture.
> Then for updating I use cogl_buffer_set_data, _cogl_bitmap_new_from_buffer
and _cogl_texture_set_region_from_bitmap.
>
> The problem is that  _cogl_bitmap_new_from_buffer and
_cogl_texture_set_region_from_bitmap are not exported from the cogl library.
> So I quickly patched the library and added cogl_texture_set_region_from
 and cogl_bitmap_new_from_buffer to the exported function list.
>
> So please do me a favour and add these two functions in the master branch
to the (experimental)  API.

I kind of wonder if we should add cogl_texture_set_region_from_buffer for
this purpose. I'm personally not very happy with the CoglBitmap api, and
have been trying to figure out of how to replace it with a better design
which means ideally I'd like to avoid exporting more CoglBitmap api if
possible. I'll take a look at this today and hopefully i'll cook up a patch
to see if that would be ok for you. If not then yeah we can make the
cogl_bitmap api exported for now.

Kind regards,
- Robert

>
>
> Thx
> Roland
>
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