It seems that the CPU culprit was in fact an excess number of ClutterTextures, 
not so much the ClutterGroups.  So im wondering if there are ways to turn a 
bunch of ClutterTextures into a single ClutterTexture, so I can hide the others 
and just show an image representation on top of them?

Thanks,
Izzy.

Izzy Soft <[email protected]> wrote:

>Hi all,
>
>I'm working on a TreeView control and found it useful to group things like
>the icon, text, textures into groups.
>But I noticed that the more nodes I add, the higher the CPU usage becomes..
>when things like ClutterAnimation is animating, even if the ClutterAnimation
>isn't on top or close to the TreeView.
>Besides trying to limit the number of ClutterGroup's used, are there any
>other hints/tips anyone can share that might help out?
>
>Thanks.. Much Appreciated,  :-)
>Izzy.
>
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