It seems that the CPU culprit was in fact an excess number of ClutterTextures, not so much the ClutterGroups. So im wondering if there are ways to turn a bunch of ClutterTextures into a single ClutterTexture, so I can hide the others and just show an image representation on top of them?
Thanks, Izzy. Izzy Soft <[email protected]> wrote: >Hi all, > >I'm working on a TreeView control and found it useful to group things like >the icon, text, textures into groups. >But I noticed that the more nodes I add, the higher the CPU usage becomes.. >when things like ClutterAnimation is animating, even if the ClutterAnimation >isn't on top or close to the TreeView. >Besides trying to limit the number of ClutterGroup's used, are there any >other hints/tips anyone can share that might help out? > >Thanks.. Much Appreciated, :-) >Izzy. > >_______________________________________________ >clutter-app-devel-list mailing list >[email protected] >http://lists.clutter-project.org/listinfo/clutter-app-devel-list _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
