I think it's about time for a new release of Mash since the API has changed somewhat.
Mash is a small library for using real 3D models within a Clutter scene. Models can be exported from Blender or other 3D modelling software as PLY files and then used as actors. It also supports a lighting model with animatable lights. NEWS ==== New features since 0.1.0: • MashLightBox has changed to be a generic object so the lights don't have to be a direct descendant of any particular actor. The MashModel actors are now aware of lighting and set up their own Cogl material based on the lighting parameters instead of assuming the MashLightBox will install a global shader. This has changed the API for using lights quite a lot but it is more flexible and it ends up using Cogl more efficiently. • The code has been refactored so that in future it can support more file formats than just PLY. However there is currently no other loaders yet. • The lighting shaders are now compatible with GLES2. Many thanks to: Luca Bruno Sources ======= Sources are available from clutter-project.org: http://source.clutter-project.org/sources/mash/0.2/ or from git: git clone git://github.com/clutter-project/mash.git Documentation ============= Documentation for the stable branch of Mash is currently available at: http://docs.clutter-project.org/docs/mash/0.2/ Bugzilla ======== Issues and feature requests can be filed with Github's issue tracker at: https://github.com/clutter-project/mash/issues _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
