We use clutter-1.6.2 in CE4100 platform and found a texture display
very slow during it's first show up. According our debug, it seems
blocked in cogl atlas rebuild. Because when there is certain amount of
different size textures, cogl will automatically build them into one
or several big size textures with powers 2 width and height.

For better user experience, I think maybe we can collect certain mount
of small pictures into one big atlas picture by paint tools, and we
can load into clutter as one big texture, as i know if the picture
width and height is powers 2, the loading will be quickly. But the
problem is , i do not know how to use cogl or clutter APIs to get the
sub-textures in a texture and bind it with an actor.  Any help will be
appreciate,

thanks
norten
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