We use clutter-1.6.2 in CE4100 platform and found a texture display very slow during it's first show up. According our debug, it seems blocked in cogl atlas rebuild. Because when there is certain amount of different size textures, cogl will automatically build them into one or several big size textures with powers 2 width and height.
For better user experience, I think maybe we can collect certain mount of small pictures into one big atlas picture by paint tools, and we can load into clutter as one big texture, as i know if the picture width and height is powers 2, the loading will be quickly. But the problem is , i do not know how to use cogl or clutter APIs to get the sub-textures in a texture and bind it with an actor. Any help will be appreciate, thanks norten _______________________________________________ clutter-app-devel-list mailing list [email protected] http://lists.clutter-project.org/listinfo/clutter-app-devel-list
