thks, Lionel</:includetail>
 </:includetail> 
 i did not use any windows system or X server,  directly use opengl ES 2.0 , 
finnally opengl ES2.0 is use framebuffer.</:includetail>
 you mean I create a actor, directly from /dev/input/mouse1  get the data,  
then direct control actor mobile, but how do I simulation the mouse button 
stressful events?</:includetail>
 </:includetail>if can , join my MSN: [email protected] </:includetail>
 thks.</:includetail>
 </:includetail> 
  
  Hi,

Whatever windowing system you're using (maybe none if you're directly on
framebuffer), it doesn't seem to have cursor support.
This is not Clutter's job to provide a visual representation of your
pointing device, however you can do that easily in your application by
creating an actor that follows motions from the pointing device.

Regards,

--
Lionel

On Thu, 2011-11-03 at 21:59 +0800, 冷雨 wrote:
> Hi, all:
>  
>    I use clutter-1.6.20 on cross-platform compiler on TCC8900.
>  
> ./configure --host=arm-none-linux-gnueabi
> CC=arm-none-linux-gnueabi-gcc  --enable-static --enable-shared
> --with-x=no --with-flavour=eglnative --with-gles=2.0 
>  
> Now program work very well, can display stages and actor, but USB
> mouse can not use, and can't display cursor.
> I has compiled USB mouse drivers modules in the KERNEL, can
> find /dev/input/mouse0 and /dev/input/mouse1,  but without any action
> when i move mouse. 
>  
> #cat /dev/input/mouse1  
> can print some information when move USB mouse.
>  
>  
> What good method?
> thks.
>  
> _______________________________________________
> clutter-app-devel-list mailing list
> [email protected]
> http://lists.clutter-project.org/listinfo/clutter-app-devel-list


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