thks, Lionel</:includetail>
</:includetail>
i did not use any windows system or X server, directly use opengl ES 2.0 ,
finnally opengl ES2.0 is use framebuffer.</:includetail>
you mean I create a actor, directly from /dev/input/mouse1 get the data,
then direct control actor mobile, but how do I simulation the mouse button
stressful events?</:includetail>
</:includetail>if can , join my MSN: [email protected] </:includetail>
thks.</:includetail>
</:includetail>
Hi,
Whatever windowing system you're using (maybe none if you're directly on
framebuffer), it doesn't seem to have cursor support.
This is not Clutter's job to provide a visual representation of your
pointing device, however you can do that easily in your application by
creating an actor that follows motions from the pointing device.
Regards,
--
Lionel
On Thu, 2011-11-03 at 21:59 +0800, 冷雨 wrote:
> Hi, all:
>
> I use clutter-1.6.20 on cross-platform compiler on TCC8900.
>
> ./configure --host=arm-none-linux-gnueabi
> CC=arm-none-linux-gnueabi-gcc --enable-static --enable-shared
> --with-x=no --with-flavour=eglnative --with-gles=2.0
>
> Now program work very well, can display stages and actor, but USB
> mouse can not use, and can't display cursor.
> I has compiled USB mouse drivers modules in the KERNEL, can
> find /dev/input/mouse0 and /dev/input/mouse1, but without any action
> when i move mouse.
>
> #cat /dev/input/mouse1
> can print some information when move USB mouse.
>
>
> What good method?
> thks.
>
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