I am writing an application in clutter that uses cogl for rendering a
texture passed in from a library. Currently, I am setting the texture and
rendering it with cogl through the do_paint function. This works great, and
it syncs to the screen refresh rate perfectly (Well done, clutter
developers), which is the desired function most of the time. However, this
application needs to have a user definable refresh rate (Again, they're
usually going to want 60), so I need to not have the vsync enabled, but I
can't find any way to disable it (Once it's disabled I can presumably use
set_default_frame_rate to change how often it will draw). Is there any way
to do this?
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