Hello all,

I have been working on a project using Cluttermm.  A specific part of the
project requires that I regularly resize text.  In order to do so, I
thought it would be most efficient to use cogl matrices as opposed to
passing a new font to the label object.  Unfortunately, the results have
proven unpredictable. I resize the text using cogl_scale which works as
expected.  I then use cogl_translate in order to compensate for the
movement of the text as a result of the transformation.  It would seem,
however, that cogl_translate does move the specified number of pixels
(rather only a small fraction of that amount).

How does Clutter set up the cogl rendering environment?  Is there a
constant factor by which translations must be multiplied or is there a
different way in which an object can be shifted?  It should also be noted
that the text is a child of another Actor.  Is my problem related to this?

Thanks,
Andy
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