On Mon, Apr 30, 2012 at 12:27 PM, Stefan de Konink <ste...@konink.de> wrote:
> On Mon, 30 Apr 2012, Lespiau, Damien wrote:
>
>> Ultimately, you can grab the GstPipeline and do it yourself.
>
>
> So the design reason for the float was that accuracy could not be expected
> from the implementation?

It's not what I said. As an exercise for the reader, count the number
of doubles you have between 0.0 and 1.0 (the API uses doubles, not
float) and compare it to the number of frames in a 2h film :)

> If you look into the GstClutter code it is actually doing the inverse there,
> multiplying it by the duration. Therefore I wondered if extending the API to
> setting my seconds would be an option.

It was a choice to go with 0.0 with 1.0 ClutterMedia wide.

-- 
Damien
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