hi; On 4 October 2012 11:11, Stefan de Konink <ste...@konink.de> wrote: > On Thu, 4 Oct 2012, Emmanuele Bassi wrote: > >> no, not really. and multiple X11 Screens are an oddity, these days, with >> XRandR. > > > Sadly anything larger than 4096x4096 still has issues with XRandR, or is > this some hardcoded limit?
that hasn't anything to do with XRandR, which has no geometry limit AFAIR (well, except the data size of the X11 protocol). what you're probably referring to is the texture limit of your GPU; using multiple screens is not going to solve much (or at all); and, as I said, modern X11 drivers will use XRandR to expose the geometry of the monitors anyway. the only driver that does not use XRandR is the nVidia proprietary blob, but nVidia GPUs usually have good texture limit sizes. in theory, if the total size of the screen is bigger than the texture limit it could be possible to map different surfaces inside the same stage (i.e. the Stage would be a logical union of different native sources); that has its own issues, and does not translate well with the GDK handling, though. even with a "retina" display, though, 4k pixels are pretty big, and should be able to cover a panel and an external monitor; though I doubt anything driving a "retina" display has a texture limit smaller than 8192 pixels per axis (it would be ridiculous otherwise); if you're thinking of driving more than two panels you will need a GPU that has a decent texture limit as well. ciao, Emmanuele. -- W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi/ _______________________________________________ clutter-app-devel-list mailing list clutter-app-devel-list@clutter-project.org http://lists.clutter-project.org/listinfo/clutter-app-devel-list