Hi all, I'm trying to make a texture reflection class in python. I found an example on an old version of clutter (i.e. not gobject introspection based), and I tried to port it (code attached to this mail). The only result I have is a segfault without usable informations. It seems that the problem is near the get_cogl_texture method, but I don't understand why. It appears that this method is deprecated, but I don't which one I have to use instead.
Thanks for your help Eric Colleu Starting program: /usr/bin/python texturereflection.py images/accessories-text-editor.png [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1". [New Thread 0xb4d4cb40 (LWP 4383)] [Thread 0xb4d4cb40 (LWP 4383) exited] [New Thread 0xb4d4cb40 (LWP 4384)] Program received signal SIGSEGV, Segmentation fault. 0xb7d83618 in ?? () from /lib/i386-linux-gnu/libc.so.6 (gdb) bt #0 0xb7d83618 in ?? () from /lib/i386-linux-gnu/libc.so.6 #1 0x082b82e0 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?)
texturereflection.py
Description: Binary data
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